Open to Opportunities

Hi, I'm
Xinling Wang

Senior Software Engineer with 15+ years building real-time interactive systems, VR applications, and scalable architecture using C++ and Unreal Engine.

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Xinling Wang
Engineering Excellence in Interactive Systems
From AAA game development to enterprise VR training โ€” I build software that creates immersive, real-time experiences.

Core Expertise

15+ years of software engineering across game development, VR/AR, and enterprise applications.

  • C++ & Object-Oriented Architecture
  • Unreal Engine 4/5 Development
  • Virtual & Augmented Reality Systems
  • Real-Time Interactive Applications

Current Focus

Developing enterprise VR training solutions while exploring AI-assisted content generation tools.

  • Meta Interaction SDK Integration
  • Horde & Perforce Automation
  • AI-Assisted Development Tools
  • Modular Plugin Framework Design
Career Journey
A progressive path from junior developer to technical leadership across multiple countries.
Jul 2025 โ€“ May 2026
Software Engineer (Senior)
Better Than Reality Pty Ltd, Perth, Australia
Developed enterprise VR training systems using Unreal Engine 5 and Meta Interaction SDKs. Led design and implementation of scalable C++ architecture with modular plugin frameworks. Built data-driven systems for configurable training workflows and runtime content generation. Implemented automation pipeline using Epic Horde and Perforce. Developed AI-assisted tools to improve content generation efficiency.
Apr 2023 โ€“ Mar 2025
Senior Unreal Engineer
Grease Monkey Games Pty Ltd, Melbourne, Australia
Developing a AAA motorsport game named Torque Drift 2 using Unreal Engine 5 with C++ โ€” torquemotorsport.io
โ— Integrating third-party SDKs and plugins, including Epic Online Services and Xsolla, to enhance multiplayer functionality and payment systems.

โ— Developed and implemented a data-driven UI system leveraging CommonUI and the MVVM framework to significantly enhance flexibility and robustness.

โ— Optimize performance to ensure smooth gameplay, efficient memory usage, and fast loading times.

โ— Utilized automation and validation techniques to streamline processes and ensure high-quality, reliable outcomes.

โ— Practised agile management using collaboration tools such as Linear, Slack, and Unity Version Control to enhance team efficiency and workflow.
Jun 2016 โ€“ Mar 2019
Chief Technology Director
Beijing Wewod Entertainment Technology Co., Ltd.
Led technical development of four major VR game projects with Unreal Engine 4, including Spacetime Squad, Avatrix, Fishin Planet, and Phoenix Arena.
Apr 2015 โ€“ May 2016
Senior Unreal Engineer
Dalian Betop Culture Technology Co., Ltd.
Core developer on Dream Soul (PC) and Spacetime Squad (VR). Implemented gameplay systems, VR interaction mechanics, and motion tracking integration.
Sep 2011 โ€“ Aug 2013
Lead Flash Programmer
Beijing Xin Yu Brothers Internet Technology Co., Ltd.
Led development of "Holy Journey," a large-scale Flash web game with 300+ servers on Tencent platform. Managed front-end teams across three studios.
Let's Build Something Together
Whether it's a VR project, game development, or technical consultation โ€” I'm open to new opportunities.